status update on upse’s ps2 support!

if you’ve been watching the upse repository recently, you will have noticed that i have published a lot of code for PSF2 support a week or so ago.

there’s a lot to do still, mostly getting the IOP calls working and calling into the IOP modules from the CPU. the MAME-based CPU code used in HE and friends is rather buggy so we can’t really know if it’s right – it doesn’t seem to be. but we load, parse and start psf2.irx now! which is a pretty big deal if you ask me.

this means that upse2 might get released by the end of the year. i’m also working on trying to figure out a way to implement it as a codec in android as an opencore module, but i have no idea how long that will take yet.